Tools
Datamined changes from current PBE release. Be aware that these changes are tentative and they might be changed or even reverted prior to the live patch.
Datamining only captures numerical changes. It doesn't capture changes to mechanics and bugfixes that may also significantly affect balance.
Due to the nature of how the datamining works it may also includes some of the changes that are already added to the live version in the most recent patch.
Updated: May 13 8PM
Live
PBE
Kayle
Kayle
Passive: Attacks deal 15/35/45 (Ability power) bonus magic damage.
Active: Fire a wave at the current target that deals 125/225/375 (Ability power) magic damage to all enemies hit.

Damage: 225 (Ability power)
[125/225/375]
Passive: Attacks deal 15/35/45 (Ability power) bonus magic damage.
Active: Fire a wave at the current target that deals 125/250/375 (Ability power) magic damage to all enemies hit.

Damage: 250 (Ability power)
[125/250/375]
Ahri
Ahri
Deal 280/420/630 (Ability power) magic damage to the current target and 130/195/295 (Ability power) magic damage to adjacent enemies.
Fated Bonus: Gain 30 Ability power.

Damage: 420 (Ability power)
[280/420/630]
Secondary Damage: 195 (Ability power)
[130/195/295]
Deal 300/450/675 (Ability power) magic damage to the current target and 150/225/335 (Ability power) magic damage to adjacent enemies.
Fated Bonus: Gain 30 Ability power.

Damage: 450 (Ability power)
[300/450/675]
Secondary Damage: 225 (Ability power)
[150/225/335]
Garen
Garen
Mana
30 / 80
Mana
30 / 70
Jax
Jax
Gain 60 Armor and Magic Resist for the next 2 seconds. Afterwards, deal 100/150/225 (Ability power) magic damage to adjacent enemies. The current target takes 250/375/560 (Ability power) magic damage and is Stunned for 1.5 seconds.
Gain 90 Armor and Magic Resist for the next 2 seconds. Afterwards, deal 100/150/225 (Ability power) magic damage to adjacent enemies. The current target takes 250/375/560 (Ability power) magic damage and is Stunned for 1.5 seconds.
Kobuko
Kobuko
Mana
30 / 80
Mana
30 / 70
Rek'Sai
Rek'Sai
Gain 50 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 148/230/373 (HealthAbility power) magic damage.
Mana
40 / 100
Gain 75 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 148/230/373 (HealthAbility power) magic damage.
Mana
40 / 90
Yasuo
Yasuo
Passive: Attacks while Shielded deal 14/21/35 (ArmorMagic resist) bonus magic damage.
Active: Gain 193/232/309 (ArmorMagic resist) Shield for 5 seconds and deal 200/300/450 (Ability power) magic damage to the current target.
Fated Bonus: Gain 300 Shield at the start of combat.

Shield: 200
[175/200/250]
Shield: 232 = 200 + 60% Armor + 60% Magic resist
Passive: Attacks while Shielded deal 14/21/35 (ArmorMagic resist) bonus magic damage.
Active: Gain 243/282/359 (ArmorMagic resist) Shield for 5 seconds and deal 200/300/450 (Ability power) magic damage to the current target.
Fated Bonus: Gain 250 Shield at the start of combat.

Shield: 250
[225/250/300]
Shield: 282 = 250 + 60% Armor + 60% Magic resist
Aatrox
Aatrox
20% Shred the current target for 4 seconds and deal 260/390/600 (Ability power) magic damage to them. Heal 200/250/300 (Ability power) Health.
Shred: Reduce Magic Resist

Heal: 250 (Ability power)
[200/250/300]
Attack Speed
0.65
Mana
40 / 90
20% Shred the current target for 4 seconds and deal 260/390/600 (Ability power) magic damage to them. Heal 120/140/180 (Ability power) Health.
Shred: Reduce Magic Resist

Heal: 140 (Ability power)
[120/140/180]
Attack Speed
0.70
Mana
0 / 60
Gnar
Gnar
Passive: Gain 2.5% (Ability power) Attack Damage upon attacking or getting hit, up to 40 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Passive Bonus: 2.5% = 2.5% Ability power
Passive: Gain 2% (Ability power) Attack Damage upon attacking or getting hit, up to 40 times.
Active: Fling a boulder at the current target, dealing 186/279/432 (Attack damage) physical damage to targets in a line.

Passive Bonus: 2% = 2% Ability power
Kindred
Kindred
Dash away from the current target and deal 125/185/285 (Ability power) magic damage to them and 70/105/165 (Ability power) magic damage to the nearest enemy.
Fated Bonus: Gain 18% Attack Speed.

Damage: 185 (Ability power)
[125/185/285]
Dash away from the current target and deal 135/200/300 (Ability power) magic damage to them and 70/105/165 (Ability power) magic damage to the nearest enemy.
Fated Bonus: Gain 18% Attack Speed.

Damage: 200 (Ability power)
[135/200/300]
Neeko
Neeko
Hop into the air, reducing damage taken by 30/30/35% and Healing 275/300/350 (Ability power) Health over 2 seconds. After, slam down and deal 200/300/475 (Ability power) magic damage to adjacent enemies.

Heal: 300 (Ability power)
[275/300/350]
Hop into the air, reducing damage taken by 30/30/35% and Healing 300/350/400 (Ability power) Health over 2 seconds. After, slam down and deal 200/300/475 (Ability power) magic damage to adjacent enemies.

Heal: 350 (Ability power)
[300/350/400]
Qiyana
Qiyana
For 4 seconds, attacks deal 103/154/231 (Attack damage) bonus physical damage to the target and 103/154/231 (Attack damage) physical damage to enemies behind them. Qiyana will dash to find the best angle.
For 4 seconds, attacks deal 103/154/231 (Attack damage) physical damage to the target and 103/154/231 (Attack damage) physical damage to enemies behind them. Qiyana will dash to find the best angle.
Teemo
Teemo
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 380/570/1050 (Ability power) magic damage over 8 seconds.

Damage: 570 (Ability power)
[380/570/1050]
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 400/600/1150 (Ability power) magic damage over 8 seconds.

Damage: 600 (Ability power)
[400/600/1150]
Yorick
Yorick
Mana
40 / 90
Mana
40 / 80
Soraka
Soraka
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.
Active: Mana Reave the largest group of enemies within range. Deal 230/345/550 (Ability power) magic damage to the center enemy and 120/180/290 (Ability power) magic damage to adjacent enemies.
Mana Reave: Increase max Mana by 20% until the next cast

Damage: 345 (Ability power)
[230/345/550]
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.
Active: Mana Reave the largest group of enemies within range. Deal 260/390/600 (Ability power) magic damage to the center enemy and 120/180/290 (Ability power) magic damage to adjacent enemies.
Mana Reave: Increase max Mana by 20% until the next cast

Damage: 390 (Ability power)
[260/390/600]
Zoe
Zoe
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Active: Fire a missile dealing 290/435/695 (Ability power) magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 95/140/225 (Ability power) magic damage.

Damage: 435 (Ability power)
[290/435/695]
Damage: 140 (Ability power)
[95/140/225]
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Active: Fire a missile dealing 280/420/650 (Ability power) magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 140/210/325 (Ability power) magic damage.

Damage: 420 (Ability power)
[280/420/650]
Damage: 210 (Ability power)
[140/210/325]
Annie
Annie
Passive: Heal 53/95/170 (Health) Health when damaging a Burning enemy.
Active: On first cast, hop on Tibbers, gaining 458/634/2010 (Health) max Health and Stunning enemies within 2 hexes for 1.5 seconds.
Deal 150/225/2500 (Ability power) magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 225 (Ability power)
[150/225/2500]
Bonus Health Ability power
[300/350/1500]
Bonus Health: 634 = 15% Health + 350% Ability power
Passive Heal: 95 = 5% Health
Health
1050/1890/3402
Passive: Heal 40/72/130 (Health) Health when damaging a Burning enemy.
Active: On first cast, hop on Tibbers, gaining 450/620/1686 (Health) max Health and Stunning enemies within 2 hexes for 1.5 seconds.
Deal 150/225/2000 (Ability power) magic damage, Burn, and Wound enemies within 2 hexes for 5 seconds.
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

Damage: 225 (Ability power)
[150/225/2000]
Bonus Health Ability power
[300/350/1200]
Bonus Health: 620 = 15% Health + 350% Ability power
Passive Heal: 72 = 4% Health
Health
1000/1800/3240
Ashe
Ashe
Health
900/1620/2916
Health
850/1530/2754
Galio
Galio
Health
1200/2160/3888
Health
1150/2070/3726
Kai'Sa
Kai'Sa
Health
900/1620/2916
Health
850/1530/2754
Kayn
Kayn
Armor
60
Magic Resist
60
Health
1200/2160/3888
Armor
55
Magic Resist
55
Health
1100/1980/3564
Lee Sin
Lee Sin
Health
1200/2160/3888
Health
1100/1980/3564
Nautilus
Nautilus
Health
1200/2160/3888
Health
1150/2070/3726
Ornn
Ornn
Gain 480/674/1783 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield: 674 = 15% Health + 350% Ability power
Health
1200/2160/3888
Gain 465/647/1735 (Ability powerHealth) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300/450/1500 (Ability power) magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally.

Shield: 647 = 15% Health + 350% Ability power
Health
1100/1980/3564
Sylas
Sylas
Dash around the target and slam, dealing 200/300/1200 (Ability power) magic damage and healing for 120/140/600 (Ability power) Health. Then, swipe twice, dealing 90/135/550 (Ability power) magic damage to nearby enemies.

Heal: 140 (Ability power)
[120/140/600]
Health
1200/2160/3888
Dash around the target and slam, dealing 200/300/1200 (Ability power) magic damage and healing for 110/130/600 (Ability power) Health. Then, swipe twice, dealing 90/135/550 (Ability power) magic damage to nearby enemies.

Heal: 130 (Ability power)
[110/130/600]
Health
1100/1980/3564
Lissandra
Lissandra
Steep the current target in a teapot, Stunning and dealing 640/960/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 (Ability power) magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.

Explosion Damage: 225 (Ability power)
[150/225/600]
Mana
40 / 100
Steep the current target in a teapot, Stunning and dealing 640/960/8888 (Ability power) magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.
Mana
45 / 105
Sett
Sett
Mana
100 / 180
Mana
80 / 160
Xayah
Xayah
Throw 12/12/30 feathers at the 4 closest enemies, each dealing 60/89/956 (Attack damage) physical damage. Then, recall the feathers, dealing 45/70/1031 (Attack damageAbility power) physical damage to enemies they pass through.

Damage: 89 (Attack damage)
[70/70/500]
Recall Damage: 70 = 35% Attack damage + 25% Ability power
Attack Damage
85/128/191
Throw 12/12/30 feathers at the 4 closest enemies, each dealing 56/84/900 (Attack damage) physical damage. Then, recall the feathers, dealing 43/67/975 (Attack damageAbility power) physical damage to enemies they pass through.

Damage: 84 (Attack damage)
[70/70/500]
Recall Damage: 67 = 35% Attack damage + 25% Ability power
Attack Damage
80/120/180
Behemoth 0
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
(2) 25 ArmorMagic resist
(4) 55 ArmorMagic resist
(6) 80 ArmorMagic resist
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 8 seconds.
(2) 25 ArmorMagic resist
(4) 55 ArmorMagic resist
(6) 85 ArmorMagic resist
Exalted 0
Exalted
Your team gains 5% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted.
Your team gains 7% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted.
Ghostly 0
Ghostly
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds.
Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
(2) 5% per spectre
(4) 10% per spectre
(6) 16% per spectre
(8) 32% per spectre
Upon dealing or taking damage 5 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds.
Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
(2) 5% per spectre
(4) 10% per spectre
(6) 16% per spectre
(8) 32% per spectre
Inkshadow 0
Inkshadow
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
(3) 1 Item
(5) 2 Items and 5% more bonus damage and damage reduction
(7) 4 Items, and 15% more bonus damage and damage reduction.
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.
(3) 1 Item
(5) 2 Items and 10% more bonus damage and damage reduction
(7) 4 Items, and 15% more bonus damage and damage reduction.
Mythic 0
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8% Health, 10% Ability powerAttack damage
(5) +18% Health, 20% Ability powerAttack damage
(7) +25% Health, 32% Ability powerAttack damage
(10) Instantly become Epic. The bonus is increased by 250% instead.
Mythic champions gain Health, Ability Power, and Attack Damage.
After 4 player combats, they become Epic, increasing the bonus by 50%.
(3) +8% Health, 11% Ability powerAttack damage
(5) +18% Health, 22% Ability powerAttack damage
(7) +25% Health, 35% Ability powerAttack damage
(10) Instantly become Epic. The bonus is increased by 250% instead.
Porcelain 0
Porcelain
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
(2) 30% Attack speed; 20% reduced damage
(4) 60% Attack speed; 35% reduced damage
(6) 100% Attack speed; 50% reduced damage
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 4 seconds.
(2) 30% Attack speed; 20% reduced damage
(4) 55% Attack speed; 33% reduced damage
(6) 100% Attack speed; 50% reduced damage
Reaper 0
Reaper
(2) Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 45% bonus true damage over 3 seconds.
(2) Reapers' Abilities can critically strike and they gain 25% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 50% bonus true damage over 3 seconds.
Sniper 0
Sniper
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
(2) 7% damage per hex.
(4) 15% damage per hex.
(6) 30% damage per hex. Snipers gain an additional 2 Attack Range.
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
(2) 8% damage per hex.
(4) 18% damage per hex.
(6) 35% damage per hex. Snipers gain an additional 2 Attack Range.
Trickshot 0
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
(2) 1 ricochet; 40% of previous damage
(4) 2 ricochets; 60% of previous damage
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
(2) 1 ricochet; 40% of previous damage
(4) 2 ricochets; 50% of previous damage
Umbral 0
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 25% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 60% Health execute
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
(2) 200 Shield; 10% Health execute
(4) 450 Shield; 18% Health execute. More hexes are illuminated
(6) 900 Shield; 25% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 60% Health execute
Warden 0
Warden
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage.
(2) 10% less damage
(4) 20% less damage
(6) 33% less damage
Wardens take less damage. For the first 10 seconds of combat, they take an additional 18% less damage.
(2) 10% less damage
(4) 22% less damage
(6) 35% less damage
Crest of Cinders
Crest of Cinders
Deal 8% bonus damage.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Deal 5% bonus damage.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Royal Crownshield
Royal Crownshield
+50
Ability Power
+40
Armor
+250
Health
+50
Ability Power
+40
Armor
+350
Health
More More-ellonomicon
More More-ellonomicon
+25%
Attack Speed
+50
Ability Power
+150
Health
+10%
Attack Speed
+50
Ability Power
+150
Health
Jak'sho the Protean
Jak'sho the Protean
+15
Ability Power
+15
Mana
+30
Magic Resist
+25
Ability Power
+15
Mana
+30
Magic Resist
Absolution
Absolution
+15
Mana
+200
Health
+15
Mana
+400
Health
Quickestsilver
Quickestsilver
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Warmog's Pride
Warmog's Pride
Gain 12% max health.
Regenerate 1% maximum Health per second.
Gain 15% max health.
Regenerate 1% maximum Health per second.
Blighting Jewel
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 3. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Corrupt Vampiric Scepter
Corrupt Vampiric Scepter
+50%
Attack Speed
+60%
Attack Speed
Fishbones
Fishbones
+30%
Attack Damage
+30%
Attack Speed
+35%
Attack Damage
+35%
Attack Speed
Luden's Tempest
Luden's Tempest
+30%
Attack Damage
+30
Ability Power
+35%
Attack Damage
+35
Ability Power
Prowler's Claw
Prowler's Claw
+25%
Attack Damage
+25%
Critical Strike Chance
+30%
Attack Damage
+30%
Critical Strike Chance
Rapid Firecannon
Rapid Firecannon
+50%
Attack Speed
+60%
Attack Speed
Seeker's Armguard
Seeker's Armguard
+25
Ability Power
+25
Armor
+25
Magic Resist
+30
Ability Power
+30
Armor
+30
Magic Resist
Talisman Of Ascension
Talisman Of Ascension
After 18 seconds gain 100% max Health and 150% increased damage for the rest of combat.
+20%
Attack Damage
+20
Ability Power
+400
Health
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
+20%
Attack Damage
+20
Ability Power
+300
Health
Unending Despair
Unending Despair
Whenever a Shield on the holder breaks, 100% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Knight's Vow
Knight's Vow
Combat start: Grant 200 Health and 12% Omnivamp to the holder and allies within 1 hex in the same row.
​​[Support item]
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
​​[Support item]
Spite
Spite
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds.
Allies within the explosion range gain 30% Attack Damage and Ability Power for the same duration.
​​[Support item]
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds.
Allies within the explosion range gain 50% Attack Damage and Ability Power for the same duration.
​​[Support item]
The Eternal Flame
The Eternal Flame
While the holder is alive, all enemies are 33% Wounded and all allies deal 6% more damage. This effect refreshes every 5 seconds.
​​[Support item]
Wound: Reduces healing received
While the holder is alive, all enemies are 33% Wounded and all allies deal 8% more damage. This effect refreshes every 5 seconds.
​​[Support item]
Wound: Reduces healing received
Tome of Swiftness
Tome of Swiftness
Kayle deals 10% more damage. Her attacks now hit in a 1-hex radius around the target
Kayle deals 20% more damage. Her attacks now hit in a 1-hex radius around the target
Tome of Mending
Tome of Mending
Every 8 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Every 7 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Branching Out
Branching Out
After 1 player combat(s) Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
After 0 player combat(s) Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Haunted House
Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.
Heroic Grab Bag
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 6 gold.
This item allows you to copy a 3-cost or less champion.
Inspiring Epitaph
Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Little Buddies
Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Long Shot
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Low Interest Rates
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Interest is extra gold you gain per 10g saved.
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Interest is extra gold you gain per 10g saved.
Midnight Siphon
Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
Midnight Siphon+
Midnight Siphon+
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
Mulched
Mulched
Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.
Every round, gain 2 Dryad stacks. Dryads deal 5% additional damage. Gain a Rek'Sai and a Gnar.
Prismatic Ticket
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
ReinFOURcement
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 8 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Scapegoat
Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Shopping Spree
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 3 gold.
Stars are Born
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
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