Kayle
Passive: Attacks deal 15/35/45 () bonus magic damage.Active: Fire a wave at the current target that deals 125/225/375 () magic damage to all enemies hit.
Damage: 225 () [125/225/375]
Passive: Attacks deal 15/35/45 () bonus magic damage.Active: Fire a wave at the current target that deals 125/250/375 () magic damage to all enemies hit.
Damage: 250 () [125/250/375]
Ahri
Deal 280/420/630 () magic damage to the current target and 130/195/295 () magic damage to adjacent enemies.Fated Bonus: Gain 30 .
Damage: 420 () [280/420/630]
Secondary Damage: 195 () [130/195/295]
Deal 300/450/675 () magic damage to the current target and 150/225/335 () magic damage to adjacent enemies.Fated Bonus: Gain 30 .
Damage: 450 () [300/450/675]
Secondary Damage: 225 () [150/225/335]
Garen
Jax
Gain 60 Armor and Magic Resist for the next 2 seconds. Afterwards, deal 100/150/225 () magic damage to adjacent enemies. The current target takes 250/375/560 () magic damage and is Stunned for 1.5 seconds. Gain 90 Armor and Magic Resist for the next 2 seconds. Afterwards, deal 100/150/225 () magic damage to adjacent enemies. The current target takes 250/375/560 () magic damage and is Stunned for 1.5 seconds. Kobuko
Rek'Sai
Gain 50 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 148/230/373 () magic damage. Gain 75 Armor and Magic Resist for 5 seconds. Stun nearby enemies for 1 second and deal 148/230/373 () magic damage. Yasuo
Shield: 232 = 200 + 60% + 60%
Shield: 282 = 250 + 60% + 60% Aatrox
20% Shred the current target for 4 seconds and deal 260/390/600 () magic damage to them. Heal 200/250/300 () Health.Shred: Reduce Magic Resist
Heal: 250 () [200/250/300]
20% Shred the current target for 4 seconds and deal 260/390/600 () magic damage to them. Heal 120/140/180 () Health.Shred: Reduce Magic Resist
Heal: 140 () [120/140/180]
Gnar
Passive: Gain 2.5% () Attack Damage upon attacking or getting hit, up to 40 times. Active: Fling a boulder at the current target, dealing 186/279/432 () physical damage to targets in a line.
Passive Bonus: 2.5% = 2.5% Passive: Gain 2% () Attack Damage upon attacking or getting hit, up to 40 times. Active: Fling a boulder at the current target, dealing 186/279/432 () physical damage to targets in a line.
Passive Bonus: 2% = 2% Kindred
Dash away from the current target and deal 125/185/285 () magic damage to them and 70/105/165 () magic damage to the nearest enemy.Fated Bonus: Gain 18% Attack Speed.
Damage: 185 () [125/185/285]
Dash away from the current target and deal 135/200/300 () magic damage to them and 70/105/165 () magic damage to the nearest enemy.Fated Bonus: Gain 18% Attack Speed.
Damage: 200 () [135/200/300]
Neeko
Qiyana
For 4 seconds, attacks deal 103/154/231 () bonus physical damage to the target and 103/154/231 () physical damage to enemies behind them. Qiyana will dash to find the best angle. For 4 seconds, attacks deal 103/154/231 () physical damage to the target and 103/154/231 () physical damage to enemies behind them. Qiyana will dash to find the best angle. Teemo
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 380/570/1050 () magic damage over 8 seconds.
Damage: 570 () [380/570/1050]
Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 400/600/1150 () magic damage over 8 seconds.
Damage: 600 () [400/600/1150]
Yorick
Soraka
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.Active: Mana Reave the largest group of enemies within range. Deal 230/345/550 () magic damage to the center enemy and 120/180/290 () magic damage to adjacent enemies.Mana Reave: Increase max Mana by 20% until the next cast
Damage: 345 () [230/345/550]
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat.Active: Mana Reave the largest group of enemies within range. Deal 260/390/600 () magic damage to the center enemy and 120/180/290 () magic damage to adjacent enemies.Mana Reave: Increase max Mana by 20% until the next cast
Damage: 390 () [260/390/600]
Zoe
Passive: Kills increase the number of ricochets by 1 for the rest of combat.Active: Fire a missile dealing 290/435/695 () magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 95/140/225 () magic damage.
Damage: 435 () [290/435/695]
Damage: 140 () [95/140/225]
Passive: Kills increase the number of ricochets by 1 for the rest of combat.Active: Fire a missile dealing 280/420/650 () magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 140/210/325 () magic damage.
Damage: 420 () [280/420/650]
Damage: 210 () [140/210/325]
Annie
Passive: Heal 53/95/170 () Health when damaging a Burning enemy.Active: On first cast, hop on Tibbers, gaining 458/634/2010 () max Health and Stunning enemies within 2 hexes for 1.5 seconds. Deal 150/225/2500 () magic damage, Burn, and Wound enemies within 2 hexes for 8 seconds.Burn: Deal 1% of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Damage: 225 () [150/225/2500]
Bonus Health [300/350/1500]
Bonus Health: 634 = 15% + 350% Passive Heal: 95 = 5% Passive: Heal 40/72/130 () Health when damaging a Burning enemy.Active: On first cast, hop on Tibbers, gaining 450/620/1686 () max Health and Stunning enemies within 2 hexes for 1.5 seconds. Deal 150/225/2000 () magic damage, Burn, and Wound enemies within 2 hexes for 5 seconds.Burn: Deal 1% of the target's max Health as true damage every secondWound: Reduce healing received by 33%
Damage: 225 () [150/225/2000]
Bonus Health [300/350/1200]
Bonus Health: 620 = 15% + 350% Passive Heal: 72 = 4% Ashe
Galio
Kai'Sa
Kayn
Lee Sin
Nautilus
Ornn
Sylas
Heal: 140 () [120/140/600]
Heal: 130 () [110/130/600]
Lissandra
Steep the current target in a teapot, Stunning and dealing 640/960/8888 () magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing 150/225/600 () magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly.
Explosion Damage: 225 () [150/225/600]
Steep the current target in a teapot, Stunning and dealing 640/960/8888 () magic damage over 3/3/15 seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly. Sett
Xayah
Behemoth
Exalted
Your team gains 5% bonus damage, plus more based on your level.After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted. Your team gains 7% bonus damage, plus more based on your level.After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.(3) 1% damage per level
(5) 3% damage per level
Each game a different set of units is Exalted. Ghostly
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.(2) 5% per spectre
(4) 10% per spectre
(6) 16% per spectre
(8) 32% per spectre
Upon dealing or taking damage 5 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 2% max Health every 2 seconds. Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.(2) 5% per spectre
(4) 10% per spectre
(6) 16% per spectre
(8) 32% per spectre
Inkshadow
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.(3) 1 Item
(5) 2 Items and 5% more bonus damage and damage reduction
(7) 4 Items, and 15% more bonus damage and damage reduction.
Gain unique Inkshadow items. Inkshadow champions gain 5% bonus damage and damage reduction.(3) 1 Item
(5) 2 Items and 10% more bonus damage and damage reduction
(7) 4 Items, and 15% more bonus damage and damage reduction.
Mythic
Mythic champions gain Health, Ability Power, and Attack Damage.After 4 player combats, they become Epic, increasing the bonus by 50%.(10) Instantly become Epic. The bonus is increased by 250% instead.
Mythic champions gain Health, Ability Power, and Attack Damage.After 4 player combats, they become Epic, increasing the bonus by 50%.(10) Instantly become Epic. The bonus is increased by 250% instead.
Porcelain
Reaper
(2) Reapers' Abilities can critically strike and they gain 20% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 45% bonus true damage over 3 seconds.
(2) Reapers' Abilities can critically strike and they gain 25% Critical Strike Chance.
(4) Additionally, Reapers bleed enemies for 50% bonus true damage over 3 seconds.
Sniper
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.(2) 7% damage per hex.
(4) 15% damage per hex.
(6) 30% damage per hex. Snipers gain an additional 2 Attack Range.
Innate: Snipers gain 1 Attack Range. Snipers deal more damage to targets farther away.(2) 8% damage per hex.
(4) 18% damage per hex.
(6) 35% damage per hex. Snipers gain an additional 2 Attack Range.
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.(2) 1 ricochet; 40% of previous damage
(4) 2 ricochets; 60% of previous damage
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.(2) 1 ricochet; 40% of previous damage
(4) 2 ricochets; 50% of previous damage
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.(2) 200 Shield; 10% Health execute
(4) 500 Shield; 18% Health execute. More hexes are illuminated
(6) 1000 Shield; 25% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 60% Health execute
The moon illuminates hexes, Shielding units placed in them at the start of combat. Umbral units in illuminated hexes execute low Health enemies.(2) 200 Shield; 10% Health execute
(4) 450 Shield; 18% Health execute. More hexes are illuminated
(6) 900 Shield; 25% Health execute. Illuminate the whole board
(9) Executed enemies have a 100% chance to drop loot; 60% Health execute
Warden
Wardens take less damage. For the first 10 seconds of combat, they take an additional 15% less damage. (2) 10% less damage
(4) 20% less damage
(6) 33% less damage
Wardens take less damage. For the first 10 seconds of combat, they take an additional 18% less damage. (2) 10% less damage
(4) 22% less damage
(6) 35% less damage
Crest of Cinders
Deal 8% bonus damage.Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received Deal 5% bonus damage.Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received Royal Crownshield
More More-ellonomicon
Jak'sho the Protean
Absolution
Quickestsilver
Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.[Unique - only 1 per champion] Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.[Unique - only 1 per champion] Warmog's Pride
Gain 12% max health.Regenerate 1% maximum Health per second. Gain 15% max health.Regenerate 1% maximum Health per second. Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 3. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Corrupt Vampiric Scepter
Fishbones
Luden's Tempest
Prowler's Claw
+25%
Critical Strike Chance
+30%
Critical Strike Chance
Rapid Firecannon
Seeker's Armguard
Talisman Of Ascension
After 18 seconds gain 100% max Health and 150% increased damage for the rest of combat. After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. Unending Despair
Whenever a Shield on the holder breaks, 100% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Knight's Vow
Combat start: Grant 200 Health and 12% Omnivamp to the holder and allies within 1 hex in the same row.[Support item] Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.[Support item] Spite
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds.Allies within the explosion range gain 30% Attack Damage and Ability Power for the same duration.[Support item] When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds.Allies within the explosion range gain 50% Attack Damage and Ability Power for the same duration.[Support item] The Eternal Flame
While the holder is alive, all enemies are 33% Wounded and all allies deal 6% more damage. This effect refreshes every 5 seconds.[Support item]Wound: Reduces healing received While the holder is alive, all enemies are 33% Wounded and all allies deal 8% more damage. This effect refreshes every 5 seconds.[Support item]Wound: Reduces healing received Tome of Swiftness
Kayle deals 10% more damage. Her attacks now hit in a 1-hex radius around the target
Kayle deals 20% more damage. Her attacks now hit in a 1-hex radius around the target
Tome of Mending
Every 8 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Every 7 seconds, revive the strongest ally that hasn't been revived yet at 50% of their maximum Health.
Branching Out
After 1 player combat(s) Gain a random Emblem and a Reforger.Reforgers allow you to remake any item. After 0 player combat(s) Gain a random Emblem and a Reforger.Reforgers allow you to remake any item. Haunted House
Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 4 gold.This item allows you to copy a 3-cost or less champion. Gain 2 Lesser Champion Duplicators and 6 gold.This item allows you to copy a 3-cost or less champion. Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Little Buddies
Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect. Gain an Artifact anvil now and after every 8 player combats.Artifacts are more powerful items with a unique effect. Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.Interest is extra gold you gain per 10g saved. Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.Interest is extra gold you gain per 10g saved. Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
Midnight Siphon+
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his Ability.
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
Mulched
Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.
Every round, gain 2 Dryad stacks. Dryads deal 5% additional damage. Gain a Rek'Sai and a Gnar.
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 8 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Scapegoat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 3 gold.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.